A proxy blockout for our level has been added, which will allow us something to work off in the last week (specifically for level design). It's rather simple and crude, but should function well for an initial demo. Multiple building assets have been added, and a final decision for the art-style has been made. The main character sprite, enemy sprite, and pedestrian sprite has been finalized. Work on initial and final cutscenes has begun and Ryan has made significant progress on them, along with a custom background. Explosion assets have been created and submitted and work properly within the game. Jumping and shooting mechanics are mostly finalized, but still require some polish in the way of function.
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